Website powered by

THE SURGE 2: Weapons

some of the weapon designs i did for "THE SURGE 2" and pre-order DLC's.

rough sketches for the A.I.D. government scientist weapon, that became the INF-Labs 'Zazhim'.

rough sketches for the A.I.D. government scientist weapon, that became the INF-Labs 'Zazhim'.

basic concept for the double duty weapon class, with first rough ideas for the 1-becomes-2 weapon approach.

basic concept for the double duty weapon class, with first rough ideas for the 1-becomes-2 weapon approach.

next iteration for the double duty class. (A) became the final choice here.

next iteration for the double duty class. (A) became the final choice here.

final concept for the "Bootleg Splitcleaver".

final concept for the "Bootleg Splitcleaver".

final concept for the "HL-1 Defibrillators".

final concept for the "HL-1 Defibrillators".

DLC skin called "URBN Judgement Axe" for the "military axe".

DLC skin called "URBN Judgement Axe" for the "military axe".

concept for a variation of the ASTir Vibro-Cutter called "Warren's Well-Used Cutter".

concept for a variation of the ASTir Vibro-Cutter called "Warren's Well-Used Cutter".

skin i did for the first weapon dlc called "Public Enemy Weapon Pack".

skin i did for the first weapon dlc called "Public Enemy Weapon Pack".

completely new weapon i did for the first weapon dlc called "Public Enemy Weapon Pack".

completely new weapon i did for the first weapon dlc called "Public Enemy Weapon Pack".