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THE SURGE 2: Characters (Art Dump)

some of the enemy-, boss- and gear-designs i did for "THE SURGE 2" and the pre-order DLC's.

some very early drafts and shape tests for new ways to approach gear in the sequel of "THE SURGE".

some very early drafts and shape tests for new ways to approach gear in the sequel of "THE SURGE".

first sketches for the "cultist" fraction in "THE SURGE 2" - later called "Children of the Spark".

first sketches for the "cultist" fraction in "THE SURGE 2" - later called "Children of the Spark".

first rough sketches for the cultist classes in-game (green= important gear parts, red= weapons).

first rough sketches for the cultist classes in-game (green= important gear parts, red= weapons).

as we came up with more specific guidelines for the cultist faction, i started to these body studies.

as we came up with more specific guidelines for the cultist faction, i started to these body studies.

head studies.

head studies.

SPARK Defender's Set.

SPARK Defender's Set.

cloth alternatives for this set.

cloth alternatives for this set.

SPARK Galvanizer's Set.

SPARK Galvanizer's Set.

Head gear alternatives.

Head gear alternatives.

rough sketches for the android characters.

rough sketches for the android characters.

studies for the Scavenger npc.

studies for the Scavenger npc.

URBN Gear set (skin job for the MG Cerberus Set i did originally for "THE SURGE")

URBN Gear set (skin job for the MG Cerberus Set i did originally for "THE SURGE")

first sketches and ideas for the "Government Patrol" military class.

first sketches and ideas for the "Government Patrol" military class.

first sketches and ideas for one of the weapons of the "Government Patrol" military class.

first sketches and ideas for one of the weapons of the "Government Patrol" military class.

A.I.D. Eclipse Set - Soldier uniform.

A.I.D. Eclipse Set - Soldier uniform.

A.I.D. Eclipse Set - Gear parts 01.

A.I.D. Eclipse Set - Gear parts 01.

A.I.D. Eclipse Set - Gear parts 02.

A.I.D. Eclipse Set - Gear parts 02.

A.I.D. Eclipse Set - colours.

A.I.D. Eclipse Set - colours.

A.I.D. Eclipse Set - colour variations.

A.I.D. Eclipse Set - colour variations.

final A.I.D. Eclipse Set with logo brand.

final A.I.D. Eclipse Set with logo brand.

A.I.D. Eclipse Set - Shield.

A.I.D. Eclipse Set - Shield.

WRAITH Set / JAGUAR Set - Hunter variations of the A.I.D. Set (using gear set parts done by martin geier https://www.artstation.com/martingeierart )

WRAITH Set / JAGUAR Set - Hunter variations of the A.I.D. Set (using gear set parts done by martin geier https://www.artstation.com/martingeierart )

sketches for nanofied human.

sketches for nanofied human.

first rough sketches for the government scientist class (green= important gear parts, red= weapons).

first rough sketches for the government scientist class (green= important gear parts, red= weapons).

A.I.D. Polaris Set - scientist uniform.

A.I.D. Polaris Set - scientist uniform.

A.I.D. Polaris Set - gear parts.

A.I.D. Polaris Set - gear parts.

nanofied A.I.D. Polaris Set.

nanofied A.I.D. Polaris Set.

nanofied A.I.D. Polaris Set (in detail with cloth simuation and "walk in the park" base to re-use)

nanofied A.I.D. Polaris Set (in detail with cloth simuation and "walk in the park" base to re-use)

Athena NPC.

Athena NPC.

Jonah Guttenberg NPC.

Jonah Guttenberg NPC.

first rough sketches for "Little Johnny" - how his big working-tank could look like and behave.

first rough sketches for "Little Johnny" - how his big working-tank could look like and behave.

some attack studies for the "Little Johnny" boss fight.

some attack studies for the "Little Johnny" boss fight.

final design for "Little Johnny".

final design for "Little Johnny".

first movement ideas and shape concepts for the "nano beast" boss, that evolved into the "Delver" later on.

first movement ideas and shape concepts for the "nano beast" boss, that evolved into the "Delver" later on.

first time testing out different stages for the "Delver" boss fight.

first time testing out different stages for the "Delver" boss fight.

material definition for the "Delver" boss.

material definition for the "Delver" boss.

final "Delver" boss concept 01.

final "Delver" boss concept 01.

final "Delver" boss concept 02 (three stages, with changing bodyparts and weapons).

final "Delver" boss concept 02 (three stages, with changing bodyparts and weapons).

first sketches for "mag mac" boss, later named "Major General Ezra Shields"...

first sketches for "mag mac" boss, later named "Major General Ezra Shields"...

reload study for "Major General Ezra Shields" robot.

reload study for "Major General Ezra Shields" robot.

"Major General Ezra Shields" sketches.

"Major General Ezra Shields" sketches.

concepts for the "Matriarch Celeste" boss character with different stages, extendable legs, a destroyable hover-board and a cool dress hiding most of her beatifully enhanced body.

concepts for the "Matriarch Celeste" boss character with different stages, extendable legs, a destroyable hover-board and a cool dress hiding most of her beatifully enhanced body.

final concept for "Matriarch Celeste".

final concept for "Matriarch Celeste".

scrubs design for the first level of "THE SURGE 2".

scrubs design for the first level of "THE SURGE 2".

"Beast" concept from last summer for the "Legacy Pack" DLC released December 10, 2019. this is the final "base" colour.

"Beast" concept from last summer for the "Legacy Pack" DLC released December 10, 2019. this is the final "base" colour.

"Beast" concept from last summer for the "Legacy Pack" DLC released December 10, 2019. wild paint job added.

"Beast" concept from last summer for the "Legacy Pack" DLC released December 10, 2019. wild paint job added.

"Beast" concept from last summer for the "Legacy Pack" DLC released December 10, 2019. some early colour variants for the base.

"Beast" concept from last summer for the "Legacy Pack" DLC released December 10, 2019. some early colour variants for the base.